The entrance places of each player prevent the capture of any pawn, not only pawns of the same color. This way, if a player moves another pawn to this place, both adversaries' pawns stay together in this place. In this places, even if a pawn is alone, it can not be captured. Are they: places close to the entrance of each player (close to the initial areas) and the places with a symbol of a star. Some places protect the pawns that are in it and prevent their capture. In case the player captures a pawn after taking 6 in the dice, they receive two extra shifts : one shift for the 6 in the dice and another for the capture. Therefore, to capture a pawn the player has to take in the dice an exact number as the distance between their pawn to the adversary pawn. The captured pawn must be in the destiny place that is moving, and not through the way. When it occurs, the adversary pawn returns to their initial place of its respective color, and the player that made the capture receives an extra shift. CaptureĪ capture occurs when a pawn of a player ends their moves in a place where only exists a single pawn and its pawn is of an adversary player. This way, there?s no limit to the number of pawns that a place can contain and there?s no barriers in the movimentartion. In your movimentation, the pawn can pass freely through any place and gets into their destiny place (determinated by the result of the dice), independently of the numbers of pawns that are in that place. To make it, they have to choose an able pawn and move it in the clockwise way of the game board through an amount of places exactly the same as the dice?s result. In case the player one or more pawns is able to move through the game board, they can use the result of the dice to move any of it. In case the player takes 6 three consecutive times, they pass the turn immediately, and don?t move any pawn. As a consequence, everytime a player puts one of their pawns in the entrance place, they can play another turn after that. Taking 6 in the diceĭuring all the game, everytime a player takes 6 in the dice, they receive an extra turn, after their movimentation. That occurs frequently in the beginning of the game, when all the players are with their pawns in this area. In case the result of the dice doesn't be 6 and all their pawns are in the initial area, they don?t have valid moves, and have to pass the turn. The pawns that get in this place are able to move through the game board in future moves. This place of entrance is colorful and is close to the initial area. In case the player takes 6 in the dice, they can take off one of their pawns that are in the initial area and move to the entrance of their color. They need to take 6 in the dice to do that. The player can not move freely a pawn if it is not in the initial place. A lot of extra shifts can occur after, if the player fulfills the conditions. The extra shift is played the same way, that is, the player throws the dice and makes the move. Some situations allow that the player plays extra turns. After they move one of their pawns (if it is possible), he passes the turn to the next player. The dice?s result determinates which movements are possible to do in this shift. In a Ludo?s shift, the player of the time receives the dice and throws it. The objective of the player is to conduct all their pawns through the game board from the initial areas until the final areas of their color. The player that starts the game and plays the first shift is raffled. The match is played in individual shifts, and after each shift the turn is passed to the next player clockwise (to the player on the left of the player of the time). Game MatchĮach player starts with the four pawns in the initial places that are setted in the initial areas. This way, each player has an initial area and a final line and a final place. Between the 72 places, 20 of them are part of the 4 final sets that are also the same color. These areas have different colors that are the same as the pawns. The Ludo Game Board has 72 places in all, besides the 4 initial areas and 4 ending areas. Each player uses one of the set pieces? to play. An own game board is used, together with a six sided dice and 4 sets of 4 pawns, where each set is of a different color. The Ludo is played with 4 players, each one plays it by themselves.
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